I would like to use the unreal engine, but I would like to know which is better for building games similar to Stardew and Harvest Moon, Mostly looking for who has more tutorials/info on the subject of farming and survival mechanics along with crafting and building/in-game customization.
I have been working on a small Aliens based unreal tournament 1v1 map and its almost complete i would like to send out an alpha version of the map first though just to make sure everything is working properly but I really cant wrap my head around unreal's build process / content submission system or even epics forum for…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…
TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
Hello! I am using multiple landscape layers each with its own GrassTypes which spawn foliage meshes. I set culling distances for all the meshes and sometimes I really have to get close to an area to make the foliage spawn- which is not a problem when working on a scene but it also happens during rendering. The GrassTypes…
Hey there, I'm starting up a new project with the cryengine, so it will be free to play. I'm planning to make an open world racing game like need for speed. As a programmer I endeavour to include great graphics like the recent nfs games, yet the awesome customization of need for speed underground 2. I am looking for…
Congratulations dude, it's good to hear that you've taken the plunge and ended up at a top company I'm really hoping that the North and Leeds teams get to go on a piss up together at some point, would be a good laff
So I have heard that certain FBX versions are more stable than others, but I am still unsure of which version to use. In Maya I am given the option of Binary and ASCII and also year. I was wondering what are the ideal setting to export static meshes into UDK? Thank you! :poly142: