Here I will dump some props and other assets that are "Blizzard inspired" I've never done textures or modeling like this so this is something totally new for me. Here is a shield I made, inspired by the great work of Jeff Parrott (his portfolio: http://www.environmentartist.com/) I know I'm not even close to his skill…
Hi guys! I'm a Unity Asset Store publisher and I have a bit of a problem that I don't know how to solve. I would like to give my customers access to the Substance file for each 3D model I create. I've thought of the following solutions: * Put the Substance file in the package. This is not an option because the files are…
So I made a petrol pump for fun... This, now fully textured and game-ready, took me two working days; Is that good? When going to interviews I'm sure they'll ask how long things took you to do and I don't really know where the bar is and what is the 'norm' in a game studio to work on my speed in terms of asset creation. I…
Coming off the back of making Killzone Mercenary, the team at Guerrilla Cambridge are now looking for a Senior Asset artist to work on a new project for PS4. We are happy to take someone on a permanent (link) or contract (link) basis, just follow the links to find out more and apply SCEE HR
Heya ! I've setup this asset in Maya with a hierarchy to pose it easily. This is the hierarchy in UE5. I can manipulate each element directly in the asset window, using gizmos, which is what I need. What I want it to be able to manipulate the elements just like this but directly in my level viewport. Everything I find…
I'm wondering what people (especially people who have had to do such things) think about having to work on an art asset (model, texture or animation) that is only going to be seen once and for not very long? Like, this is something that you put effort and time into, and is only going to be seen once and not again. Do you…
Hey Everyone I've just finished a new project, a 'Who done it?' game asset diorama. I wanted to improve the quality of game assets I could produce and I feel I have achieved a certain level of quality compared to my previous works (link to art station below) however if anyone could offer some critique to where improvements…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games
FiolaSoft Studio are looking for skilled people that would be willing to work on a big indie game project. Our current team is made out of game developers that have already worked together in the past and successfully shipped several games, the latest one has been released globally on both PC and consoles. The current game…
Hey guys, We recently worked on a project where we needed ink transitions, and decided to get creative and make our own, filming ink droplets on canvas paper. Obviously you can get really great assets online, but sometimes they're not quite fit for purpose - would you agree? We've put together a step by step of how we…