Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
So some of you might know that i just started with modeling. You can see my sketchbook i started it at the same time (jan 18th). So far it's only been 3ds max and maya but being very very curious about zbrush i just had to give it a try. So hooked up my new tablet and gave it a wirl. Started with some basic lessons on…
Since its never to early to do things right : Make the habit of never working without a clear goal in mind. Sure, you will find tons of 'omg improvised without reference' videos on the web. But all these guys (the good ones, that is!) work from a visual library engraved in their minds eye, aquired after years of practice.…
Like Kagan and Johan appointed try it to fix the proportions first, keeping the balance of the shapes the best you can. Characters need to be balanced and harmonic through the body, and the human shape is one of more complex shapes in nature, considering all the assymetries. My advice, focus on get the proportions parts…
Hello. I was hoping that someone could pick apart my sculpt to where I would need improvement or areas I need to focus on. Currently using 3D Coat for this sculpt. Thank You in advance and look forward to what I need to work on.
First tries at Sculpting in ZBrush, (Gonna try to get a tablet soon) Dynamesh sphere, move, clay tubes, etc.....(going to add a few hours for sculpting practice a day,)just wanted to try my hand at it, alright back to modeling in maya for now.
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
Hello everyone! i am having a really hard time sculpting a gate made out of blocks of rocks! This is what i have so far and i was just wondering if there is a friendly soul out there that can help me with some tips and tricks. I am trying to achieve a more stylized look. I made the base mesh in Max and Sculpting in mudbox.…