Yep I think the masking is the problem now. Here as you can see i assigned a red concrete material on it. and this is the output. Looks like the masking was inverted im not sure.
Has anyone found an effective way to export a colour mask? Lets say I have a bin and and I want to change the colour of it. There's a crap load of dirt, grime, mould and god knows what else over the top of everything so its not a simple select by colour from the base colour in photoshop in post. A method I found that kind…
hey yall! I'm trying to sculpt feathers and stuff into one side of a wing in zbrush 4. I can't seem to find any info on backface masking to keep it from effecting the other side of the wing. Any suggestions? thanks!
Hi everyone. Here's a steampunk-inspired gas mask, about 5500 triangles and a texture size of 2048px ( base, normal, metallic, roughness and an occlusion map ). I used Blender for 3D modelling and Substance Painter for texturing and rendering. Renders Making-of Sketchfab model
Hi Guys, I just wanted to know if any one has sites explaining damage masks, or if there is any information on polycount, that would also be awesome :D . I've been looking everywhere but I cant seem to find it, which is strange :(
Hey, Is it possible to paint in a mask that control the Opacity channel ? The only way I see to use Opacity in substance is to import Bitmap ... Thanks for your time !
Hey guys, im really interested in giving this a go! Ive had a few cool ideas, but I am going to go with creating a scarecrow mask. Here is a bit off reference: