Hi Guys, I just wanted to know if any one has sites explaining damage masks, or if there is any information on polycount, that would also be awesome . I've been looking everywhere but I cant seem to find it, which is strange
It varies by game, but it's usually a texture for that model that gets turned on/off depending on damage state, or a catch-all texture that gets projected realtime (like blood splats).
In both cases the texturing is usually fairly simple, using the alpha channel as one would use regular transparency.
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Yep, that's the one, I think it was also used in mortal combat 9 for character damage too.
In both cases the texturing is usually fairly simple, using the alpha channel as one would use regular transparency.