Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…
Hello everyone! We, an
international Team from the US, Europe and Japan, are searching for 3D Artists around
intermediate skill level (or higher if you’re that good :-P ). What we
do: We are
creating the Japanese Ground Self Defense Force as a playable Faction for the
Game Squad…
Hey just wanted to share my last project. in short, started this project to improve on faces. took a long time and learned a lot. for a bit more check out the Artstation link. https://www.artstation.com/artwork/3d3abY Some short vids https://cdn-animation.artstation.com/p/video_sources/000/363/391/tbrender-camera-1-001.mp4…
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Game is being built in Unreal Engine 4/Github using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
Hi all, I'm building a PC on a somewhat tight budget. As I understand a high clock speed is necessary for smooth operations, and a good graphics card makes render faster as well as viewport (I think). so the question is, will a base clock of 3.8 GHz be good enough, or will viewport performance will suck with big scenes and…
SIMAGE animtion
& media ltd is a Hong Kong based CG production studio specialized in Game
Cinematics, Full CGI Feature Films and TV commercials. Showreel - <span>https://vimeo.com/393877130<br>Website - www.simage.hk<br>Email - matthew@simage.com.hk</span>
Hello World, My name is Sean, and I'm looking for some extra help to work on our Single Player game. Aurora will be based on a medieval fantasy world. The game will focus on main characters that you’ll find in future development games we do. You’ll see these heroes grow from where they started to where you’ll be seeing…