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Marvelous Designer to Maya UV Retopology ( HELP! )

ivanlyw
polycounter lvl 3
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ivanlyw polycounter lvl 3
Hi guys, basically i was following this tutorial on the flipped normals youtube video. 
https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering

so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually deform and cause stretching and distortion. Is there a workaround this to not have distortion but sitll keep the vertices merged and having clean uvs? could it be my vertices are too far from each other? I followed the video pretty close but i cant get a proper alignment of the vertices, even though i have the correct number of vertices to merge on each side of the seam.

I hope someone could give me some advice on this. Thank you for looking through.


(Below) This is the model with proper UVs from marvelous designer.     v v v v




 





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