I've been working with UE4 for quite some time and one issue that really gets on my nerves is Modo's erratic FBX behaviour. I run 10.1 and no matter what version I choose (2015 or 2013) when I save my mesh it rerranges IDs order and all my materials inside UE get screwed. Is there a fix for this?
I'm trying to find a command in Softimage where you can toggle between a subdivision surface and then back to poly mode. Similar to what Max has with the NURMS toggle subdivision but a Softimage version. I already know about the plus and minus keys to preview different levels of subdivision in Softimage. Would I have…
As the title says, what's the general method for managing materials and textures so you have total consistency? Let's say I'm making a modular road and sidewalk system. How do you keep everything in order? Just gathering opinions and options from experience. Thanks in advance!
Morgan Campbell DeviantArt Portfolio Please contact me at morgancampbellbusiness@googlemail.com I'm looking for unpaid work in order to boost my portfolio and get some experience. I can do 3D logos, textures & models such as characters, vehicles, buildings etc. Please give my portfolio a view and drop me an email if you…
Hello! I thought I would start one of these because I really want to watch my progress. This first batch of images will be everything in chronological order up to this point. Critiques are of course welcome! I'm a pretty big fan of hand painted stuffs, so that's mostly what I like to make. Let's begin: Thanks for looking!…
what kind of traits or things that a gamer should have in order to be hardcore gamer. Do ppl who only only plays a few games a lot consider hardcore as to ppl who play more than several games a lot. Also do ppl who play flash games a lot be considered a hardcore gamer. Im just interested to no wut everyone have to say in…
Hi guys, I wanted to start sharing my progress with environment art. So mainly my goal is going to be a progress thread were I can get all the feedback I can get in order to keep improving as an environment artist developing specially my weakest points. So please feel free to give me some feedback and critiques :D .
So I recently purchased a camera in order to take photos of buildings or objects that I need to model. I figured it can also be used to make texture assets as well, I know that most textures for games are made from photographs. Does anyone have any advice or known tutorials that can help me make better use of my camera?
Hey guys, So I am creating a similar valley to this reference What would be the best approach for this design? I was thinking of creating 4 different types of wall meshes and placing them in different orders, but I am unsure if there is a different technique to use here? This is in the UE4 aswell, would the landscape…
hi all! finally i managed to organize/move all my assets into a good and brandnew package order. all with new names of the packages. the thing is that all the assets in my maps are now linked to other packages. so nothing is found and the maps are empty on load. do you know how i would relink the assets to the new packages?