Hey guys,
So I am creating a similar valley to this reference
What would be the best approach for this design?
I was thinking of creating 4 different types of wall meshes and placing them in different orders, but I am unsure if there is a different technique to use here?
This is in the UE4 aswell, would the landscape sculpt feature work for this type of design?
Replies
the scale of the cliff in that environment is also very large and there is a breakdown that might help you.
http://www.evermotion.org/tutorials/show/8085/zbrush-create-your-own-brushes-and-paint-cliffs