Hey guys,
So I am creating a similar valley to this reference
What would be the best approach for this design?
I was thinking of creating 4 different types of wall meshes and placing them in different orders, but I am unsure if there is a different technique to use here?
This is in the UE4 aswell, would the landscape sculpt feature work for this type of design?
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Replies
the scale of the cliff in that environment is also very large and there is a breakdown that might help you.
http://www.evermotion.org/tutorials/show/8085/zbrush-create-your-own-brushes-and-paint-cliffs