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How would I approach this level design?

polycounter lvl 2
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Earthyn polycounter lvl 2
Hey guys,

So I am creating a similar valley to this reference

What would be the best approach for this design?

I was thinking of creating 4 different types of wall meshes and placing them in different orders, but I am unsure if there is a different technique to use here?

This is in the UE4 aswell, would the landscape sculpt feature work for this type of design?

AKbDz2Q.jpg

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