Hey to all, I'm trying use a Custom Texture in a Custom Node to control my LOD of the texture. So basically, I have a setup that looks like this: Custom Node = return tex2Dlod(Sampler, UV) My UV's are defined as an RGBA: R=X.Coordinates, G=Y.Coordinates, B=0, A=Mip.Level. The problem however comes into play that I cannot…