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Lead Environmental artist for Fallen Earth...

[FONT=Arial, sans-serif]We are looking for an experienced Environment Lead who can create environment assets and lead the environment art team for the MMORPG Fallen Earth. The Environment Lead must have creative, technical and personal skills and be comfortable working closely with the design and programming teams. You will have an active role in defining the look and feel of future content, as well as establishing new working methods and refining existing ones. The Environment Lead is also responsible for the continued training of both new members and existing members of the art team. Most importantly you must have a professional attitude and a passion for creating game art.[/FONT]

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Responsibilities:
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  • [FONT=Arial, sans-serif]Ensuring the visual excellence of the environment art in the finished game.[/FONT]
  • [FONT=Arial, sans-serif]Working with the art director and concept artists on the look and feel of new content.[/FONT]
  • [FONT=Arial, sans-serif]Creating excellent environment assets.[/FONT]
  • [FONT=Arial, sans-serif]Creating and establishing new pipelines and methodologies.[/FONT]
  • [FONT=Arial, sans-serif]Critique environment art assets and provide concise feedback.[/FONT]
  • [FONT=Arial, sans-serif]Work closely with the design department to ensure the art supports the game play.[/FONT]
  • [FONT=Arial, sans-serif]Providing instruction and training for art staff[/FONT]

[FONT=Arial, sans-serif]Skills required:[/FONT]
  • [FONT=Arial, sans-serif]Excellent environment art, both hi-poly and low-poly modeling, texturing and lighting. Needs a thorough knowledge of organic modeling and hard surface techniques. Level design experience a plus.[/FONT]
  • [FONT=Arial, sans-serif]Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the assets and levels look great while still being within specification and performance goals.[/FONT]
  • [FONT=Arial, sans-serif]Excellent communicator, the ability to effectively communicate between design, art and programming is essential.[/FONT]
  • [FONT=Arial, sans-serif]The ability to provide concise and effective art critique.[/FONT]
  • [FONT=Arial, sans-serif]At least 3 years game industry experience and at least one shipped title.[/FONT]
  • [FONT=Arial, sans-serif]Proficient in 3D Studio Max, Zbrush, and Photoshop. GTK Radiant experience a plus.[/FONT]
  • [FONT=Arial, sans-serif]Understands how art and programming interact; can work with programmers effectively.[/FONT]

Send your resume, contact information, and online portfolio to jobs@icarusstudios.com
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