!NEW STUFF AT LAST POST! Hey all, thought i'd finally post somthing on here as i'm in dire need of crits/help on getting better. Also let me know if the pics are ridiculously large and i can resize. (edit: these pics are crazy huge, ill start resizing asap >_< ) Just finished this guy then (2/3 days total, hand painted…
Hi First time posting onto polycount(i think) For university the assigment/project is to re-deesign a character from a fighting game. I chose ryu hayabusa from the dead or alive fighting series the first 3 weeks were on the concept. Here it is with everything, without cape, without sword From this i created a simple base…
Here is some awesomeness that can't wait until the Friday re-cap. Polycount FirstKeeper pimped off the Demon Chaser model which was based on a concept from slipgatecentral, you can't really go wrong when these two get together. There will be a tutorial coming to 3DTotal soon, so the goodness just keeps on rolling. Be sure…
hi there, When I create a looping animation like an sword swing or an pick axe dig, where the start and end frames are the same, the rotation of my hands normally end up (last frame -1) with an offset in the curve editor which leads to an wiggle when the hand rotates to the last frame. Visually the hand can look like there…
Hey! I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges. When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model. Can you tell me how to fix…
Hello! everyone. Recently, I found about this contest and saw God staff Jax skin that is coming out soon and thought about fighting godly champions and demonic champions. Since there are many skins that resemble this feeling I wanted to put them all especially champions with swords and rivalry in the story. I really loved…
sorry if im posting in the wrong section but i cant seem to find any forum subsections for requesting for help. i am working on a sword sheath and i have some problems with turbosmooth pinching my model. i checked , theres no ngons, quads and tris only, i did place additional edges to "harden" the edge so i really have no…
i've dabbled in animation before, but only so far as sword swings, or gun recoil, that kind of thing. never a full cycle animation. so i had a crack at it today, this was my reference: [ame] http://www.youtube.com/watch?v=E59XrLqqI0c[/ame] and here's my results! as you can probably see, there's a "snap" between the last…
LINK: https://www.artstation.com/artwork/g2QbGZ This was my contribution to the Legend Of King Arthur ArtStation challenge, which I've remade with my current skills. It was an amazing experience to rework this! RTX Lighting is amazing to use. A fresh take on the Sword in the Stone, which I loved. I chose this concept…
Hello, I am a indie artist working on characters for our game Edge of Eternity. It is a JRPG inspired game with elements similar to regular jrpg games such as Final Fantasy. Its not complete yet and hoping to look for some much needed feedback. The character is modelled with zbrush/ maya, textured with substance/photoshop…