!NEW STUFF AT LAST POST!
Hey all, thought i'd finally post somthing on here as i'm in dire need of crits/help on getting better.
Also let me know if the pics are ridiculously large and i can resize. (edit: these pics are crazy huge, ill start resizing asap
)
Just finished this guy then (2/3 days total, hand painted diff and spec map for practice)
Started out with a sphere in maya and sculpted it all out in zbrush (no ref, w00t :P)
And a character i've been working on for a while now (too many interuptions
)
Still have to make a cool sword for her and do heaps more on the textures.
4750 tri's total so far.
More to come...
Replies
3814 tri's, 1 x 2048 map (diff, spec, nrml)
cheers all
I personally prefer imagehost
i can get wires and texture maps too if anyone wants (just don't ask me to resize them :P)
For the second character the face looks strange to me kind of manish.
Looking at all the work you posted it seems like you have a tendency to use grey too much in your skin tones. The female character looks undead or like a zombie because of the skin tones. The first character you finished looks like it has some nice detail especially in the chest but it seems to blur and wash out on his belly and as you go down his arms.
I personally don't have a problem with large renders id like to see some. Different angles would help to. Wires and texture flats would be nice.
and thats why it doesnt look believable in any way i dont know what your goal was """stylized""" or realistic , but none of them seems because its a mess , very blobby an inconsisten , the texture is also very plain and seems almost no work was put on it , i would redo it.
The textures seem all to be very bland and dull, play around with colors, you got trillions of them to use
Thats nothing...you should see what I can do with a torus
And i know what you mean about textures looking grey and lifeless, i've got a tendancy to just turn the saturation down way to much, somthing i'm working on.
Heres a big picture (BIG) with some larger shots and some wires on it of the first head: http://i6.photobucket.com/albums/y239/Nizza_waaarg/poly07.jpg
Some earlier wires i had of the chick also:
and the ogre: http://i6.photobucket.com/albums/y239/Nizza_waaarg/poly10.jpg
still really low d lvl. somthings wrong with the brow i think and the eyelids are gonna be a bitch to pull out. Trying for a little more realistic this time.
Just pulled the mouth out at this lvl btw, so it'll get smoothed then more defined once i divide the mesh again.
Also gettig into some enviro art stuff, nice change from characters.
edit: did some more work on it
Feeling like im not really getting anywhere with my 3d latley so i did some quick sketches, then some more zbrush. Forgot how to copy things in zbrush so he's only got 1 eye and i started an anatomy sculpt this morning too (crotch has gotta be moved up a bit).