I had deleted the history and frozen transformations on my model and had the geometry sorted into multiple groups and subgroups under the "geo." parent group. After running Model Clean, the tool rips out most of my groups only leaving a few and deleting a good deal of my geometry. It gives me the It also gives me the error…
Hello! So I recently bought a 3D printer and I want to create all the character on my D&D session. I have started with a Druid in his bear form. The idea is that he has a leather armour that covers his soulders when he transforms. I am very happy with the result so far as I am seeing a quality improvement compared to other…
Here are two school works I have to do, if you guys could give quick feedbacks (don't want to take too much of your time) I would really appreciate it. I'm a student at Centre NAD in Montreal where I follow a BAC in 3D Animation and Digital Design This image is a simple exercise in Traditional Animation, a bouncing ball at…
Have not been on here in a long while! Hello polycount ^ ^. I am currently finishing up on a piece. The mood I'm trying to convey is the trials and emotions an artist constantly goes through at some point in their lives or pop out of nowhere. The cube represents an art community guiding the student and…
No more nudity,... hit the back button ! :) Hi Just finished the game character workshop with Jon Rush. I thought I would post the story. The workshop was really amazing and if you are interested in making game characters I would recommend it highly. The project Jon had us doing was a redesign of a character from the old…
Update: Shader has been tweeked a bit. Tangent Space transform matrix fixed thanks to mashru at GameArtisans. Glow has been improved, and I have added the ability to turn individual effects off in the main shader. I've also written a tutorial/manual for the shader available here http://www.vailias.com/CGFX_Tut.htm…
Hi everyone. I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons. One weapon: Both weapons: Both paticle meshes are bound to…
Hey polycount, I've recently discovered the magic of custom shelves in Maya. I always knew about them but always figured it wasn't really worth messing with because it only saves a couple clicks, but boy do they make life a lot easier. I was wondering if people had amazing scripts they want to share to make life easier?…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
Hello everyone I am having a strange issue with my Maya scene file, I have searched the interwebs for a long time and could not find an answer. Whenever I have nothing selected and press "F" to zoom into scene my camera zooms out very far in all view port as well as new cameras. The scene will also not orbit around objects…