Hi everyone.
I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons.
One weapon:
Both weapons:
Both paticle meshes are bound to their own bone, have their own name and have had their transforms cleared. In spite of that, when using both mdls, the particles jump to the rt_blade bone and flip to match lf_blade orientation.
Does anyone know if this can be fixed ? Or is it an engine bug ?
I've pulled the items from the workshop for the time being.
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