Hiya, so I'm trying to get models from Max to Maya for rigging/skinning. I've tried using obj and .fbx, but both have issues. OBJ loses smoothing groups, fbx triangulates. Anybody have any good solutions?
I've been looking into Python for maya of late and i'm getting the hang of it. One concept i haven't wrapped my head around is the query flag and how i can use it. More specifically i'm trying to query if a UV set exists and i'm assuming i can attempt to select the UV set i want using polyUVSet and query it, then use the…
Hey guys, so I have a silly problem. I am importing obj's from max, that are already unwrapped, into maya. The uv parts of the obj's that are symmetrical get split and I end up spending time sewing them back together again so that I can get an un-quaded bake. Has anyone run into this and have a fix for it? It's not a huge…
Like it says, I can't seem to find it. I heard you need to load the Mayatomr.mll but I can't find that in my list of things when I go to plug-in manager. I do have a fbxMaya.mll that is loaded but not Auto-loaded. Anyone got some help fix here? Thanks! http://imgur.com/E2Hspdp - Said issue. here's my plug-in manager. Edit:…
I've created AO maps in Maya before but I'm trying to do a room thats pretty much fully enclosed, I was told by someone there's just a number I mess with, is it the spread? What it is, is a room with one opening and one window, it's pretty much completely black in my AO, if I zoom out I can see the AO worked great on the…
This is driving me nuts! If I open Maya, and create a box for example. It has the Lambert assigned, if I assign it another shader it stays as a Lambert (but loses the connections to it, so adjustments to the Lambert's properties have no effect on the geometry's shading). The only thing I done before this started to happen…
Hey guys, i recently downloaded this rig http://www.creativecrash.com/maya/downloads/character-rigs/c/kasumi-ui i absoultely love it. a nice rig for sure. but the problem is that i cant rotate the body node more than 90 degrees in x, making it impossible to do any sort of aerials. Can anyone help me with this? i dont know…
So Im trying out maya 2016 and I find yet another problem I think :D Every time I apply a normal map and try to view it in view port 2.0 it show up in a really bizarre way. And same thing with normal's. Here are some small examples I made Normal Maps Wired Normal's Pleas help me find out whats happening.
basically I need a Children curve that constraints to a point on the parent curve, which will follows the curve point/parameter as the parent curve moves and rotates. How do you guys go about doing this ? edit: maya 2011
Hi I'm looking for some advice on animating eyes using a Maya into Unity workflow. Due to this the shape of the eyesocket I can't use a sphere as I usually would. I need to control the eye dynamically in Unity using blend shapes or animated texture. If anyone can point me in the best direction that would be awesome. Thanks.