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Cannot Assign Shaders in Maya

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polycounter lvl 18
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Super polycounter lvl 18
This is driving me nuts!

If I open Maya, and create a box for example. It has the Lambert assigned, if I assign it another shader it stays as a Lambert (but loses the connections to it, so adjustments to the Lambert's properties have no effect on the geometry's shading).

The only thing I done before this started to happen was assign 2 models from a Blinn to the default Lambert and change it's incandesence. Any ideas? It's halted my entire work flow.

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