Home Technical Talk

Maya - Split UV's on Import

polycounter lvl 12
Offline / Send Message
StephLee polycounter lvl 12
Hey guys, so I have a silly problem.  I am importing obj's from max, that are already unwrapped, into maya.  The uv parts of the obj's that are symmetrical get split and I end up spending time sewing them back together again so that I can get an un-quaded bake.  Has anyone run into this and have a fix for it?  It's not a huge dilemma, just a little tedious and time consuming.

Replies

Sign In or Register to comment.