Hey guys, so I have a silly problem. I am importing obj's from max, that are already unwrapped, into maya. The uv parts of the obj's that are symmetrical get split and I end up spending time sewing them back together again so that I can get an un-quaded bake. Has anyone run into this and have a fix for it? It's not a huge dilemma, just a little tedious and time consuming.
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