I remember having that, too and also solving it. More than that my memory fails me. :P Try to check the properties of your low and highres meshes. Perhaps "renderable" or "visible to camera" are unchecked. Also having an empty object without any faces/vertices will cause the projection-dialog of rtt to fail.
Perhaps I'm using some archaic conversion method, using Deep Explorer, but my OBJs always wind up as triangles whichever direction I'm going in. That script sounds like it could be tres handy. I also seem to get vertices randomly unwelding themselves, but thats generally not that big an issue.
Skewing. Adding those loops introduced some vertices along the problematic areas, which is now causing the rays/cage to project outwards in a perpendicular fashion to the detail. Not the best solution, as you're adding a bunch of geometry whereas you can simply use something like skew painting in marmoset to alleviate most…
Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
I have a problem where i had dublicate edges by mistake on the problematic polygons shown below, then i used merge vertices by 0.1 on the whole mesh to fix this, but now these faces don't work on symmetry. Is there a way to fix this? Btw I don't want to use mirror, because that will distroy my uvs which i don't want them…
Hello, I used maya and there was a feature - that you can shrink warp a plane (or whatever) on a surface and get it relief. How can I do it in Max? I googled like an hour and found only some solutions using single vertices from graphite tools (but I have like a thousand) or some solutions based on UV and textools, but I…
I would hope this isnt a NDA question. What is the limit of bones that can be weighted per vertice? In UED 2.5 it was 3, so I'm wondering (Ok hoping) that UED3 allows more given the complicated facial rigs. If so, what is the limit? If it is not, can someone give me an idea of how to weight a shoulder joint bone helper? Do…
Tommy Gun: [ame]www.youtube.com/watch?v=ObI6nJPwkLw[/ame] [SKETCHFAB]6106ccebb23247d6b5fe6fdab3afea05[/SKETCHFAB] 177,663 Polys 349.9k triangles 183.7k vertices We run a small but growing YouTube channel doing tutorials and showcase work. We wanted to show you some of our better work to have feedback and reach out to such…
Hey guys, Back with another question which has been on my mind for quite some time now: I was wondering if there is some way to move multiple vertices at the same time in Maya and have them constrained to their respective edges, as one would be able to do in 3ds max? Here is an example of what I might want to achieve in…
I know how to create an ocean scene , animate with morph a seascape in max etc , but I am not sure how can I do to render out a vertical slice of that animation and create a tiled animation texture to use elsewhere, do you have any tip or perhaps refer me to a better tool for this kind of work? Thanks for any answer.