I have a problem where i had dublicate edges by mistake on the problematic polygons shown below, then i used merge vertices by 0.1 on the whole mesh to fix this, but now these faces don't work on symmetry. Is there a way to fix this?
Btw I don't want to use mirror, because that will distroy my uvs which i don't want them mirrored too.
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I've had cases like this too, where some components just don't get recognized no matter what and also had to delete/mirror.