I've got a 1m x 50cm barrell. It's a unique asset (not on a trim). The textel density in the scene is 4m = 2048px. If I stay consistent with the texel density, I'm not fully using UV space. Should it be this way? I'm thinking that maybe multiple objects should share the same texture in that case, but that could cause many…
Taken a few stills from a turntable animation I am working on. Planning on creating a full interior too (currently has a generic low poly interior). Though I'm going to be taking a break from the R8 and moving onto a Ford GT in the meantime so I don't get burnt out on the project. Fairly happy with the composition though…
I know I can use the freehand tool over a model but I wanted to make a more precision line along the surface of a model ... How can I do that? In particular I created a mesh pattern I want to reproduce along that spline to encircle the whole hat here and create a straw hat.…
Can anyone explain what kind of colour space the colour space the colour pallet lives in in painter and is there a possible way to change it into something a little bit more of an artist friendly? I'm sure it is all technically correct from a tech stand point but it does not compute well in my feeble arty farty brain. I'm…
Hi. I'm using Maya 2020 and having a few struggles with the quad draw....when i draw big polys say for the back or torso, or arms and legs i seem to be able to move the points around pretty freely to resize/reposition the quads how i want and relaxing the quads seems to work fine. But on the face, where the polygons are…
Hello, we are building a realistic WWII era submarine simulator. Currently, we have lots of very high poly models that are not optimized for a game engine. We are looking for help with: * retopology/mesh optimization * UV optimization * LOD creation / model decimation * Baking high res details into lower poly models *…
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
Low
poly game character are three-dimensional
models based on a small number of polygons. An important condition is that this
amount is enough to understand what the visualizer wanted to demonstrate. low poly game
character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games
and other real-time apps.…
A little scene in Marmoset Toolbag 4. Concept is some sort of ritual gone wrong and the aftermath, with strange roots growing from the sundered altar overtaking everything, as the ritual blood seeps into the stone. This piece is a hodgepodge of new and old stuff I've done. Skulls and angel statue were photoscans I did a…