I've got a 1m x 50cm barrell. It's a unique asset (not on a trim). The textel density in the scene is 4m = 2048px. If I stay consistent with the texel density, I'm not fully using UV space. Should it be this way? I'm thinking that maybe multiple objects should share the same texture in that case, but that could cause many problems in the future (for example if I decide that some object should actually be bigger).
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And yes, it's almost certainly squish into 512 square if you put some work in
The length of the unwrapped sides would be approx 1.5m - I'm assuming it's laid out at 1024 square in the attached image (if not you're at double density)