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[Closed] Looking for game model optimization specialist

Hello, we are building a realistic WWII era submarine simulator. Currently, we have lots of very high poly models that are not optimized for a game engine. We are looking for help with:
  • retopology/mesh optimization
  • UV optimization
  • LOD creation / model decimation
  • Baking high res details into lower poly models
  • Texturing
We use Unity, Blender, and Substance painter but can use FBX as an interchange format. Please send me a message here or at mariussoftllc@gmail.com if interested

Videos of project: https://www.youtube.com/watch?v=EHX0K0xoPsY and https://www.youtube.com/watch?v=HiSXPzpDYlw

Here are some examples of the models we would be looking for help with:

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