Hello, we are building a realistic WWII era submarine simulator. Currently, we have lots of very high poly models that are not optimized for a game engine. We are looking for help with:
retopology/mesh optimization
UV optimization
LOD creation / model decimation
Baking high res details into lower poly models
Texturing
We use Unity, Blender, and Substance painter but can use FBX as an interchange format. Please send me a message here or at mariussoftllc@gmail.com if interested