A little scene in Marmoset Toolbag 4. Concept is some sort of ritual gone wrong and the aftermath, with strange roots growing from the sundered altar overtaking everything, as the ritual blood seeps into the stone.
This piece is a hodgepodge of new and old stuff I've done. Skulls and angel statue were photoscans I did a few years ago. Jugs are new photoscans, floor is an old Substance I did a few years back.
Candles and candelabra done in Blender. Altar and chalice are modeled in Blender, with some scupting on the altar in ZBrush. Roots are created with the Ivy Gen plugin in Blender.
Texturing done mostly in Substance Painter. Mossy wall mat and mosaic mat behind the statue are stock from Toolbag (which has some awesome mats).
Critiques are always welcome.
Replies
I know this image below is pretty drastically different, but I think its a good example of just really hamming up the blood altar vibe rather than just a spilled cup of blood. The entire space is all focusing in on the altar, theres a raised platform for it, and the light shaft is helping to really highlight the importance of it.
I find the subsurface scattering on the slab kinda strange.
Yes, the subsurface was probably a bit much. I wanted to try to give it an "activated" or hot look, but only succeeded in making it look waxy.