Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for. I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
I have been trying to get to the bottom of why my Flood Fill node is taking 12+ seconds to process. I compared it to someone else's graph, and the only obvious difference is the bit level of the node. We are both using the latest version of Designer. We compared our settings for the node and couldn't find any obvious…
Hello everyone! After trying to google my way to a solution as well as reinstalling 3Ds Max twice, while taking away any residual files the second time, I really don't know how to fix this one. When I start up 3Ds Max I get the Max.Net Unhandled Exception showed in the picture, then it starts up as usual, but as soon as I…
Instead of going via the UV Set Editor, call the MEL-script directly: performCopyCurrentUVSet "1" {"0", "ls -sl", "0"} ""; Do you get the same issue then? I've had these copying problems before, but can't recall what I did to get rid of it (it probably went away when I incorporated UV set -functionality into Nightshade UV…
so since Halloween is coming up and we all know how much Tripwire loves Halloween I thought going for a more costumed vibe while still keeping to the monster killing theme, Alberts is my favourite character so I thought I'd make something for him first, and since he's a holy man after all, a VAMPIRE HUNTER kind of get up…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
Hey everyone, Happy New Year! I'm currently working on a movement set for Deadpool in UE4. My objective is to add this to my portfolio to show I can animate a complete locomotion set (all movement directions) and a simple attack chain, as well as implement them in engine. https://syncsketch.com/sketch/d41240b3d177/ I'd…
I figured it out! For whatever reason, in my playback speed it was playing every frame, but under the MAX playback speed it was set to free. Fixed and now it plays much better! Thanks again for the speedy response @okidoki !