I'm brand new to Quixel. Was trying to start with a simple box, just to figure out the workflow, but I'm running into an issue I haven't been able to solve. Been banging my head against the wall for hours trying to figure out whats causing this. I set up my mesh and base map in the base creator. My base map is simple and…
Hello, So I am new to Substance Painter and working on a pretty low poly humanoid. A workflow guide I'm following adds a mask editor to what they are working on, a med-poly castle, and it looks nice enough on it for the edges and curves that you would expect in a castle, but he explains that the full mask editor is a bit…
Hello! I'm a complete beginner when it comes to modelling, so looking for a bit of help. I'm trying to reproduce the black mask in the attached image but don't know the best way to do so. Any ideas ?
Hi guys, new to these forums and relatively new to UE4 - I come in search of help if possible. I'm trying to create broken glass, the mesh is just a flat plane and I'm using an alpha to create the shape of the broken glass. On top of that i'm using a refraction input with translucent shader, to give varying amounts of…
Hey there guys. Just a quickie; I understand Mask Maps in terms of what goes into which channel and what to do for each I just dont understand how to actually apply the images into the channels. Thanks
Did this for a class, the assignment was to take an existing IP and put a new twist on it. I chose to do a 19th century take on Majora's Mask. I'm still trying to improve my painting skills so any critique would be appreciated!
This is my first shot at modeling a Russian gas mask in Maya. I may still texture it and/or sculpt in some of the details in ZBrush. Any feedback is appreciated.