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Should I even bother with a mask/curvature editor on low poly models?

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Hello,

So I am new to Substance Painter and working on a pretty low poly humanoid. A workflow guide I'm following adds a mask editor to what they are working on, a med-poly castle, and it looks nice enough on it for the edges and curves that you would expect in a castle, but he explains that the full mask editor is a bit too advanced and to stick with the curvature editor for now, which I am doing. Thing is my humanoid character is different from a piece of architecture with the broad faces of geometry on the limbs and torso where you wouldn't really expect to see those types of edge streaks at and it looks weird as a result. And just in general... doesn't look very good.

That being said, I am still a novice with the program and don't have a thorough understanding of the entire editor. But as far as the curvature editor goes, is this something that you would suggest keeping on and exploring a bit more, or is it just unnecessary for what I am working with? 

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