Hi all, I'm new here and I wanted to get some feedback on my demo reel. I'm currently a junior in college for animation, and I'm aiming for video game character animation. Please give any and all feedback, I want to get better and I'm honestly not certain what steps I should take, next nor how I compare to others around my…
Nah, I meant tags. So that the thread starter can get a list of similar/common tags that others have used when they go to tag their own. That way when each person tags their new thread, they'd be more likely to tag it in a way that follows the same spelling/punctuation/etc conventions as other threads, which would make…
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Here's what happened: my pc popped. That put me back and few days getting new parts only to find out more damage was done putting me weeks behind. Instead of this delay, I'm releasing the demo early with a Pre-Demo version that was currently testing for the full release. The plus side is the demo is out. The downside is…
Hi polycount! After several months of hard work and fun, I am practically done with my demo reel. I learned a lot during this time. My demo reel consists of two pieces, the night castle environment (inspired by Banderlog's concept art) and the gunship vehicle (inspired by Oscar Cafaro's concept). I decided to go with…
I'm starting new work for a new demo reel because I need to land a job in a video game company with in a year. I'm aiming for Austin Texas because its close and there are a lot of great companies over there. My current demo reel inst cutting it and I was wondering if I could get some advice for what to make in my new demo…
http://imgur.com/BV7JC1h - rough reference concept, can provide a few more upon request We're working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. We have a goal of eventually releasing it, but for now we're just plugging away at it…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
I enjoy good demo reels for inspiration and just generally getting pumped up to create art, Post your favorite demo reels, environments, characters, riggers, anything you want to post that's a cool demo reel :D
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…