Here's what happened: my pc popped. That put me back and few days getting new parts only to find out more damage was done putting me weeks behind. Instead of this delay, I'm releasing the demo early with a Pre-Demo version that was currently testing for the full release.
The plus side is the demo is out. The downside is I'm not going to be able to quickly implement feedback, fix bugs, and move forward for at least a week or two. No big deal.
What the demo includes: a single level with, on average 20-30 minutes run-time, plenty of secrets and the overall feeling it wasn't exactly what was meant to be released.
All of the content was created by myself. However, the sounds are all still UDK included sounds, and there's still a lot of placeholder art.
Link to download:
http://www.indiedb.com/games/old-town/downloads/old-town-pre-demo-alpha
couple of vids to get you wet:
[ame]
http://www.youtube.com/watch?v=7SIE7UdYvfc[/ame]
[ame]
http://www.youtube.com/watch?v=ACNgWkcvG3I[/ame]
On-going progress in my sketchbook thread:
http://www.polycount.com/forum/showthread.php?t=52565
It's a stroke of bad luck, but maybe for the good.
Replies
Pretty weird dude. I can kinda sense what you're going for it seems. Somewhere in the same neighborhood as the Penumbra games, Silent Hill or Amnesia: The Dark Descent.
Its definitely an accomplishment to have done it all yourself, but it feels very rough right now to me. Especially graphically. You've got just a couple simplistic reused items, and a lot of very low res textures, plus some awful detail normals on all surfaces that makes everything look like rock. The writing and grammar on the mysterious journal notes also seems about middle-school level or worse. I remember as I was playing through seriously wondering "Are these notes supposed to be written by somebody who's mentally handicapped, or just really high?"
Anyway, I gotta say it's incredibly annoying wrestling with the camera, turning left and right while i'm turning.. shakes would be better. Also annoying when doors shove you out the way, usually into a corner, if you could implement doors that allow you to move back yourself then that'd be good. Some types of lights have far too much bloom that I can't see the model, but for the normal lightbulbs there's no bloom at all.
Little bugs - There are some walls I can walk into and see the other side:
These cabinet doors also rotate too far and clip into one another:
There's also a lot of decal problems on many things.
Keep it up though!