Join our team to help build out our cast of characters in an exciting and expansive game world. Construct humans, mechanicals, and monsters that push the limits of modern mobile game fidelity. DUTIES AND RESPONSIBILITIES Take a concept and plan out its construction Sculpt high resolution characters and supporting props.…
Hello, i´ve done a low-ploy character to get it in a 3d-engine for mobile devices like iphone or android ones. This character has aprx. 800 tris. 512k color map. Thats ist. Now i want to build up the enviroment. What i read is, that for an iphone 3g i can have totaly 7000tris simultanly on the screen, right? My idea is to…
I'm just starting this as I tend to not enjoy creating a new thread for every piece of artwork I make, and really need to start showing my work a bit more publicly as I'm a student and will be graduating next year. Pretty sure this area of the forum gets a bit overlooked but it's nice to have everything in one place…
Hello everyone, This is a project I'm working on to improve my portfolio. I named it Fort Gate, it's based on a concept from Artyom Vlaskin. I plan on doing this a small environment in Unreal Engine 4. I want to make it as modular as possible. I did a small paint-over of how I think I should divide the assets to ease my…
Okay guys, Hello to Everyone!!Since I started my project passed about... about 2 monthes I guess. And the farther I go, more I want to make. Everything starts from - "Hey I wanna fast project to tell the story and try new things and pipelines in game engine" and it comes more complex every sigle step.So from now I have a…
Hello everyone! I'm making an RPG called Delving On. It is a game focused on exploration and the thrill of finding new and interesting treasure. The game is more focused on stats then twitch based player reaction times. For a bit now, I've been focused on the graphics, particularly a modular system of tilesets that can be…
Hello guys. I am a college student form Taiwan. I have been a self-taught 3D artist for about a year and a half. This is my first game environment art. The goal is to work through a whole process of level design. I like ruins. A place without human. So I built a factory that look messy. Just one month using spare time to…
Working on this school that's located about a block from my apartment. Trying to elevate this piece to portfolio quality so any and all critiques are greatly appreciated. Also using this model to work on sharpening my modular modeling and textural skills. Note: poly count in screens includes objects that haven't yet been…
It's a 2 week personal challenge based off the Illfonic Art test, I will be posting daily updates. https://docs.google.com/file/d/0B6azwIVIBAArTnNEc0JadWdGYWM/edit# Goals: Aug 24th: Get a finished and polished block out in UDK Aug 26th: Finish the 2 buildings with the same structure Aug 30th: Finish texturing the major…
I am making a building with windows. I constructed the walls of the building out of modular square tiles that I can clone to extend the building vertically or horizontally. Right now I basically have a planar projection on these square tiles with a 512x512 texture applied, I painted the windows right onto this texture…