Hello everyone,
This is a project I'm working on to improve my portfolio. I named it Fort Gate, it's based on a concept from Artyom Vlaskin. I plan on doing this a small environment in Unreal Engine 4.
I want to make it as modular as possible. I did a small paint-over of how I think I should divide the assets to ease my workflow. Let me know what you think and tell me if you have some advices or critics.
Right now I did a semi-detailed blockout just to try to get a feeling of all the proportions and of the composition. I think this is pretty good for now, but let me know if you think I should change something. I will soon import this in Unreal to create a quick scene and maybe play with some lighting to get a better feeling of the environment. Here are some WIP screenshots :
Next I will start working on more detailed low polys and proceed to unwrap and sculpt the high polys.
Thanks for reading/watching and don't hesitate to leave comments.
Replies
The beams under the roof should curve outwards more I think. Also the beams that run along the arch of the door way should be lined up so that they are inside of the wood trim, at least that is how I see it.
How do you get such nice shadows in realistic mode? My shadows leave large patches of pure darkness and the shading isn't right.
Thanks for the feedback. I will take a look at what you mentionned.
As for the lighting, it's a simple Skylight with the Render Setting, Default Scanline Renderer, Advanced Lighting in Light Tracer.
Thanks Felipealves. It would probably look good, yes, but I'm not a hand painter, sorry haha. I will go for a stylised modelling, but realistic textures.