Home 3D Art Showcase & Critiques

[UE_4] Cyberpunk Corridor (RGB Project) [WIP]

polycounter lvl 2
Offline / Send Message
YGallagher polycounter lvl 2
Okay guys, Hello to Everyone!!
Since I started my project passed about... about 2 monthes I guess. And the farther I go, more I want to make. 
Everything starts from - "Hey I wanna fast project to tell the story and try new things and pipelines in game engine" and it comes more complex every sigle step.
So from now I have a LOT of work to be done and I really want to share my progress with you, polycounters =)



I started from single blockout and materials and got scene complicated every step and this is just a beggining...
Now I want a real time project with modular system, LOD`s, optimization (now my frame rate is crazy!), complex shaders and even blueprints. And yeah - single texel.


                  
So here`s where I stay, and a lot of stuff is coming.
After I move to my new workplace, I`ll continue this project with full of inspiration and ideas to make high quality stuff.
Any C&C are welcome!
Cheers!

Replies

  • FreneticPonies
    Offline / Send Message
    FreneticPonies polycounter lvl 3
    Why is it always raining in Cyberpunk land? I mean, I know, Bladerunner. It's basically the place cyberpunk style came from. But honestly... 

    Hey looking forward to seeing more though! The blowing sheet has a nice rain material and animation, but I think refraction would really sell it the whole way.
Sign In or Register to comment.