took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
Oh yeh, I realy start the details way to early, I notice that myself but just can't stand it ;) Gota work on my discipline too ;P Still need some hints for common techniques that help me with something like that: "I got a cylinder and wat to create a muscular upper arm out of it and then attach it to the body" - common…
I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/piratepad/lower.md3" -I built a completely new…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
NEW ----> FlexTonn v1.1 OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to: * 🎯 Create and manage light locators for your shaders * 🔗 Automatically connect lights to the correct attributes * 💾 Save and reload presets * 🧬 Quickly…
After reading a few tutorials MoP and Ryno posted in another thread, I set out to attempt to put that new found knoweldge to the test. I think I had some pretty good success, but I still need A LOT more practice. I ended up calling this one sadness even tho I didn't intend until close to the end to make it sad. I decided…
Hello everyone, I'm a beginner and I am watching tutorials to try to learn a "workflow" from modelling to texturing to rendering. At the moment I am stuck at UVing my model... Here is my problem : In the tutorial I am watching, the teacher is showing how to UV a pillar (so we can texture it later). He uses the "hypershade"…
Tutorials are great. Much of what I've learned has been from tutorials. To get a good dive into Unreal materials and general shader tech art stuff check out ben cloward on youtube. But as you've said, there is a million tutorials for making models and textures but much less for intermediate and beyond tech art stuff.…
How much effort did you put into finding something on your own? Did you look around and find any tutorials that were good but you were looking for other similar ones or perhaps it was missing something you were hoping to learn...that you could be more specific about here? Assuming you didn't try, start with the basics:…