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[AUTODESK MAYA] Beginner question : Trying to UV a model

Hello everyone,

I'm a beginner and I am watching tutorials to try to learn a "workflow" from modelling to texturing to rendering.

At the moment I am stuck at UVing my model... Here is my problem :

In the tutorial I am watching, the teacher is showing how to UV a pillar (so we can texture it later).
He uses the "hypershade" window in Autodesk Maya like that http://prntscr.com/k3y2gj and then he "applies" his UV on his pillar like this : https://prnt.sc/k3y2nr (from what i see in the tutorial, all he does is drag the material he created and then drop it on his pillar he modeled and the pillar becomes covered in those black and white squares.)

My problem is that i did everything like him and when i try to drag and drop the texture on my pillar like he did, the pillar just becomes slightly darker (it goes from a light gray to a darker gray) but no black and white squares appear like in the tutorial...  Here is what I have : https://prnt.sc/k3y41g

I'm a noob and I have absolutly no idea what i did wrong.

If anyone could help me i would be very thankful!


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  • m4dcow
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    m4dcow interpolator
    Just checking a really simple step. Make sure you are displaying textures in the viewport (press the 6 key)
  • TheLazyScarecrow
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    @m4dcow Oh my god thank youuuuuuu !
    It worked http://prntscr.com/k4elew
    I've been searching for a solutions for hours ;-;

    Thanks again !
  • m4dcow
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    m4dcow interpolator
    @m4dcow Oh my god thank youuuuuuu !
    It worked http://prntscr.com/k4elew
    I've been searching for a solutions for hours ;-;

    Thanks again !
    Glad I could help.
  • TheLazyScarecrow
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    Heyy,

    I now have a new problem ><

    I was able to UV my pillar by following the tutorial. This is my pillar after doing the UVs :  https://prnt.sc/k6moip 
    But if i want to copy paste this pillar in different areas in my scene, some of the UV dont stay in place... 
    Here is what happens : https://prnt.sc/k6mp30

    And here is how it looks in the UV editor :

    Those are the "glitchy" parts of the pillar : 
    https://prnt.sc/k6mpfg

    Those are the "normal" parts (i am able to copy paste them around my scene without any problems) :
    http://prntscr.com/k6mpmi

    I really dont understand why some parts of the pillar are doing fine while others get all glitchy when i copy paste my pillar in my scene ?

    If anyone knows what is happening, let me know.

    Thanks in advance !
  • m4dcow
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    m4dcow interpolator
    Try deleting history, and use duplicate instead of copy and paste.
  • TheLazyScarecrow
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    @m4dcow wow it worked perfectly ! Thanks a lot :)
  • TheLazyScarecrow
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    Hey, sorry I am back with a new problem...

    In the tutorial I am following the teacher is also showing how to do UVs in 3DCoat so I UVed a door on that software.

    My problem is that when I want to put my door back into Maya (I click on import -> I select by obj file from 3Dcoat) all i get is an error message : http://prntscr.com/k7mzn8
    Whata did I do wrong ? I followed what the teacher did so I really don't see why I can't open my door into Maya right now.

    If anyone could help :/

    Thanks in advance !
  • Alex_J
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    Alex_J grand marshal polycounter
    Did you put that error line into google? If you are a beginner following tutorials, chances are somebody else has already had this problem and the answers already out there. May take some digging to find, but in that digging you discover answers to problems you haven't even encountered yet.

    If the error line in google doesn't get you an answer, then you start getting creative with your wording. Try to phrase the problem as many ways as you can and search each phrase. 

    3dcoat to Maya obj problem.... 3dcoat to maya can't import.... maya obj not found issue.... etc etc

    Learning how to search like this is going to make you 1000% better at self learning. People want to know, how long does it take to learn ____ program. The answer is, how good are you at using google?
  • m4dcow
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    m4dcow interpolator
    So by the the name of the missing script, I doubt you would have any human ik scripts needed to import a prop obj.

    Try to import the file from 3d coat into a new Maya scene. Also check out the outliner to see what nodes are or aren't imported.
  • TheLazyScarecrow
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    Hey @BIGTIMEMASTER , thanks for your answer !

    I always try to find a solution by myself before coming to polycount.
    I did type that error into google and I obtained a few solutions, which I've tried, and they did not work (I was still getting the same error line and it was still impossible for me to have my door model back into maya).
    I also tried to search what could go wrong when importing something from 3DCoat to autodesk maya and nothing seemed to apply to my problem. As I am really a beginner I think I probably changed something in the parameters of 3Dcoat without realising it or something like that :( 

    So yea, I am always coming on polycount after trying to solve the problem by myself. I am usually able to solve most problems by myself but as it is my first time using 3Dcoat I really have no clue what to do at this point (as I already tried plenty of stuff and none of them worked).


    @m4dcow Thanks for your answer too!
    I already tried to open it in a new maya scene and it did not work sadly.
    I didn't know the outliner even existed, so thanks for making me discover that. Apparently some parts of the door are imported while some others are not : http://prntscr.com/k824m7 sooo i guess that some parts are maybe corrupted or something ?

    Honestly at this point I think I will just re-build the door, re-UV it in 3Dcoat and pray for the best when time comes to import it into Maya haha.
  • Alex_J
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    Alex_J grand marshal polycounter
    I'm not familiar with 3dcoat, so just taking shots in the dark. Have you looked into export options from 3dcoat? Can you export in different formats, like fbx? Inside 3dcoat, do you need to do something akin to deleting the models history as in Maya? 

    You'll have to retrace your steps one by one. Start at exporting from Maya to 3dcoat. How did you export it. Then, what did you do in 3dcoat. Then, how did you move it from 3dcoat back to maya. As a beginner, you probably won't recognize the possible error somewhere in that timeline, but if you can build that timeline and present it to others, that will make troubleshooting much easier. You might also try the Maya AREA forums, and probably 3dcoat has something similar. Maya keeps a few very experienced troubleshooters around just to help people out with situations like this at their forums, and they typically respond within a day or two if you provide them good info. They've helped me a few times when I was totally "stuck."
  • TheLazyScarecrow
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    @BIGTIMEMASTER


    So here is what I did by following the tutorial I'm watching : 

    1/ In Maya : 

    So I built my door into Maya : http://prntscr.com/k839ds

    Then I "separated" all the pieces of the door because in the tutorial it was said that each part needed to be UVed individually : http://prntscr.com/k839og

    I selected all the pieces of my door, then i went to "File" -> "Export selection".
    It got saved on my computer as an OBJ file : http://prntscr.com/k83a6b




    2/ In 3DCoat :

    I launched 3DCoat (I have a free version, the one with the 30 days trials. I don't think this has anything to do with my problem but you never know : http://prntscr.com/k83b2p )

    I clicked on "UV map mesh" : http://prntscr.com/k83b8r and select my OBJ door http://prntscr.com/k83bg2
    This window poped on the screen, I had no idea what all those things were so I just clicked on the "ok" button : http://prntscr.com/k83bmx

    My door then appeared in the 3Dcoat viewer : http://prntscr.com/k83c5b

    The instructor said to click on "Clear Seams" so our model isn't "unwrapped" yet : http://prntscr.com/k83cca So I clicked on "clear seams" and all my door parts are now made of only one color : http://prntscr.com/k83ct5

    I then started to UV everything by clicking on an edge and holding shift to UV my small door parts  : https://prnt.sc/k83d38

    Here is the finished UVed door  in 3DCoat :  http://prntscr.com/k83fxw (I did the exact same UV as the instructor)

    The instructor then said to hit the "Unwrap" button, which I did : http://prntscr.com/k83gh6 Here is the result : http://prntscr.com/k83gp5 I think that there may be weird stuff going on here : http://prntscr.com/k83gzk (i don't know, why are some part all red and twisted ? Might be a problem ?)
    The instructor has the same weird stuff on his screen : http://prntscr.com/k83hf4 (that's a pic from the tutorial I'm watching, it's what the instructor has on its screen). But after a second everything is clear again : http://prntscr.com/k83hxr So maybe he did something off camera that he is not showing us in the tutorial ?

    Then he clicks on "Apply UV set" : http://prntscr.com/k83if2

    He then goes to "File" -> "Export objects and textures" : http://prntscr.com/k83iur This window appears on my screen, idk what to do with it so I just click "ok" http://prntscr.com/k83j0i 
    I then save my UVed door as an OBJ like the instructor did : http://prntscr.com/k83jlw




    3/ Back to Maya : 

    I go to "File" -> "Import" and select my obj : http://prntscr.com/k83ke8   http://prntscr.com/k83kk5
    That's when I get my error message : http://prntscr.com/k83kq1


    Soo, I just re did everything to screenshot what I was doing while doing it and I got the exact same error... I mean, I really don't know what else to do ? T_T


    I will also post my question on the autodesk maya, that's a great idea !

  • TheLazyScarecrow
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    I will try to export my door into a different file format, may work i don't know
  • TheLazyScarecrow
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    So i tried changing the file format when exporting the door from 3DCoat and Maya still doesn't want it : http://prntscr.com/k83nez I chose the file format fbx
  • Alex_J
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    Alex_J grand marshal polycounter
    Check this link out:
    https://forums.autodesk.com/t5/maya-modeling/error-hikcharactercontrolsui-mel-line-329/td-p/7101141


    Seems like a likely solution for you as well. I don't know MEL (maya's scripting language), but this error code has something to do with humanIK, which is a rigging thing inside maya. Totally unrelated to what you've been working on. So it seems like just some weird thing that would be fixed by resetting your preferences, as explained how to do in the link. 

    I think I had to do that once or twice as well when I was working through tutorials in maya. 


  • TheLazyScarecrow
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    @BIGTIMEMASTER

    WOW thank you so much !

    I did it one time, it didn't work. I closed maya and tried it one more time just in case and it worked :smiley:

    So it was just a random bug right ? I could have been stuck for ages haha.

    Thanks again !
  • Alex_J
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    Alex_J grand marshal polycounter
    "When Maya starts lagging or tools/manipulators start acting strange, the best place to start troubleshooting is to reset the preferences to default - this will clear out any corrupted elements that are causing hangups in Maya itself."

    From : https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/Reset-Maya-to-Default.html?_ga=2.152422649.1122594674.1531935590-17730068.1512947850

    "corrupted elements" I guess. However, seeing how I had issues like this a couple times when I was doing beginner tutorials, but I haven't had any issues like this lately, I'd suspect it was me corrupting the elements, just by nature of clunking around like a bull in a china shop, not having much of a clue what most the buttons I'm clicking are doing. 

    By the way, that was the first item in a google search I did. I just typed in your error code. Not copy paste the entire thing, just type in the keyword and the code, and "maya." Usually, when google searching, i write the program name, and if it's an error code like this, I try to trim it down to just the keywords. Seems to get better results that way. Fishing from a larger pool.


    Unrelated side note : While you're learning to do UV's, check out Maya 2018. It's got really nice UV tools. The Maya learning channel on youtube has some decent tutorials for unwrapping game characters and props.
  • TheLazyScarecrow
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    @BIGTIMEMASTER

    Okay thanks !

    I found threads similar to this one while searching for a solution but, even though people were getting the same error line as mine, they were getting it in a different context (for example : the error was appearing when they were trying to undo something) so i thought it had nothing to do with my problem.

    And yea I probably corrupted my model by clicking on random stuff here and there but every noob has to learn the hard way what to do and what not to do haha.

    I will check out Maya 2018 then :) UVing seems to be much easier in 3DCoat though.

    The UVs I did i 3DCoat are looking very weird in the Maya UV editor : http://prntscr.com/k8ju46  http://prntscr.com/k8jubg I don't know if it's normal ?
    I think I will just let it like that for the moment and see where things went wrong later when I will apply textures on my door.
  • Alex_J
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    Alex_J grand marshal polycounter
    Looks like that piece hasn't been unwrapped after a camera projection. 

    I just mention to check out Maya's UV tools because, 1. you are already using Maya, and 2. they're really more than adequate. I tried out several third party tools for UV's because people said they were better, but honestly I haven't used one that is better than Mayas. I think in the past, Maya had pretty bad tools, but I don't think that's the case anymore. And, as you are learning right now, the more programs you introduce into the workflow, the more work you have to do to keep them all playing along nicely. Of course, once you know how to do, it's no big deal, so ultimately use whichevere tools work best for you.


  • TheLazyScarecrow
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    Wow yea i just looked at it on youtube and it looks very easy, just like in 3dcoat (and i would be able to stay in maya instead of learning a new software just for UVs) :o


     I think that what i have is maya2017 so that's why UVs are so hard to do in my version of Maya...
    I dont know if maya2018 is available for free on the autodesk website but i will try to find it.
  • Alex_J
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    Alex_J grand marshal polycounter
    I don't know what the major differences are between 2017 and 2018. I know 2018 has a few small but very useful tools I like, like the circularize tool. So I generally stick with 2018, and haven't ran into a reason yet to roll back to previous versions, though I keep them installed just in case. 

    Assuming you are using the student version of 2017, you can do the same with 2018 or any other versions. 
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