
Hi EveryoneΒ  
OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (like FlexToonShader or Toon_Eyes). It allows you to:
π― Create and manage light locators for your shaders
π Automatically connect lights to the correct attributesΒ
πΎ Save and reload presets
𧬠Quickly reset all shader attributes
π Bilingual UI: French / English
ποΈβπ¨οΈ Clean, organized, easy-to-use interface
 https://www.youtube.com/watch?v=ZUiRhunQ-a8
https://www.youtube.com/watch?v=ZUiRhunQ-a8 https://www.youtube.com/watch?v=KC-GYKqiH58
https://www.youtube.com/watch?v=KC-GYKqiH58
Replies
NEW ----> FlexTonn v1.1
OSL Toon Manager is a tool for Maya designed for artists working with custom OSL shaders (likeΒ
FlexToonShaderΒ orΒToon_Eyes). It allows you to:
Here:Β https://chrissaillard.gumroad.com/l/FlexToonπ― Create and manage light locators for your shaders
π Automatically connect lights to the correct attributesΒ
πΎ Save and reload presets
𧬠Quickly reset all shader attributes
π Bilingual UI:Β French / English
ποΈβπ¨οΈ Clean, organized, easy-to-use interface
Video:
Demonstration
Tutorial
It took me a good amount of timeΒ
Hope you like it!
Flextoon moves to version 2.0
β° Expires November 9th | Save $6 on regular $25 price
***LINK HERE***
π¨ OSL Toon Manager - Professional Toon Shader for Maya Arnold
Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer with Python manager and 4 production-ready presets.
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β¨ WHAT'S NEW IN v2.0
π₯ Normal Mapping - Add surface details without extra geometry
π Ambient Occlusion - Built-in AO for depth and contact shadows
βοΈ Auto Outlines - One-click anime-style contours
π Bug Fixes - Rim light direction corrected, improved behavior
π οΈ Enhanced Manager - Better performance, bilingual UI (EN/FR)
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πͺ STOP WASTING TIME ON SETUP
The Problem: Toon shading in Maya = complex node networks, hours of manual setup.
The Solution: Studio-quality anime rendering in 5 minutes with an intuitive interface.
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π¦ WHAT YOU GET
π¨ FlexToon Shader v2.0.1 (OSL)
β’ Advanced posterization (2-10 light steps)
β’ 3 independent lights (Key/Fill/Rim)
β’ Shadow hatching patterns (comic book style)
β’ Normal maps + AO + Outlines support
β’ 50+ adjustable parameters
π οΈ Python Manager Tool
β’ Visual locator system (no complex nodes)
β’ One-click light connections
β’ Save/load custom presets
β’ Real-time updates
β’ Maya shelf integration
π Complete Documentation (90+ pages)
β’ 4 ready-to-use style presets:
- Universal Balanced (works everywhere)
- Classic Anime (Naruto, One Piece)
- Genshin Impact (modern game look)
- Comic Book (Marvel/DC hatching)
β’ Installation guide
β’ Lighting tutorials
β’ Troubleshooting + FAQ
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π― PERFECT FOR
β Anime character rendering
β Comic book illustrations
β Stylized game cinematics (Genshin Impact, Guilty Gear style)
β Motion graphics
β NPR projects (Non-Photorealistic Rendering)
β Character art portfolios
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πΌ COMMERCIAL LICENSE INCLUDED
β Use in client projects & commissions
β Freelance & studio work
β Unlimited commercial renders
β No royalties, no watermarks
Your renders = your property.
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π REQUIREMENTS
- Maya 2020+ (2023-2025 tested)
- Arnold Renderer 6.0+ (MtoA)
- Windows, macOS, or Linux
- OSL shader support enabled
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π QUICK SETUP (5 MINUTES)
1. Extract to Maya scripts folder
2. Add OSL path in Arnold settings
3. Launch Python Manager
4. Load a preset
5. Start creating!
Full installation guide with screenshots included.
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π SUPPORT INCLUDED
π§ Email: christophe@christophe-3d.com
β±οΈ Response: 24-48 hours
π 6 months free updates
I personally respond to every email!
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π° ONE-TIME PURCHASE
β Instant download
β Lifetime access
β No subscription
β All v2.x updates included
Buy once, use forever.
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β QUICK FAQ
Q: Works with other renderers?
A: Arnold only (OSL shaders are Arnold-specific)
Q: Can I animate the lights?
A: Yes! Locators are standard Maya objects
Q: Need coding skills?
A: No! Complete GUI tool, zero scripting required
Q: Slows down renders?
A: Minimal impact (<5%)
Q: Can I modify the shader?
A: Yes! OSL source code included
Q: Works with custom characters?
A: Yes! Works with any Maya geometry