Hi all - I'm teaching myself UDK, and to help flesh out a design portfolio that I'm going to spend the next 2 years building I'm also teaching myself UE3 so I can easily use the textures and static meshes available there. So I'm starting off by trying to teach myself how to properly texture terrain. I have the most basic…
Hi everyone. I am starting this digital sketchbook to keep a record of my progress as I am making small steps towards a career in environment concept art for games. Critiques are most welcome in any shape or form, I do not get offended even if you skip the polite lingo. If it helps me improve, let it come! A little bit…
Several years ago I made a series of training videos to teach artists how to write real-time shaders in HLSL. The series starts out with very simple concepts so that someone with no programming experience at all can start right from the beginning and learn to write shaders. Further into the series, I cover more advanced…
hey everyone, i am really new with 3d and i'm just trying to learn it by doing lots of tutorials on the web i am following a tutorial to make an airplane but i am stuck on a certain part, i just can't figure it out!! this tutorial has been tough cause it doesn't really explain everything exactly you kinda have to figure it…
Hi guys! We are planning to start a small project with a team of 4-5 people with UDK or CryEngine 3 if they provide a conveninent licensing option. We cannot afford to buy 3ds Max(or another major app) licenses for every artist(at least 2 artists). So, we are considering a pipeline without Max. Here are the tools I am…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
Hey all. I've got a question and all the searching I've done hasn't really got me past basic baking questions. Bascially I have started messing with trying to do LOD models and higher poly bakes. Currently I'm working on vegetation and one of the team members wanted more ground cover (ivy type plants to hide tex seams) So…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…
Mateusz from LevelDesign.org interviews Simon Fuchs, a Senior Environment Artist who worked on Crysis2 "Mateusz: Crysis 2® is one of the first games using Direct X 11 and its features like tessalation. What does that mean for 3D artist? Simon: Being able to use tesselation on your meshes allows you to add so much more…
The illegal immigrant/Cultural encystment issue may seem like a SW USA problem only. But it's not. I lived in a small semi-rural resort area in southern Wisconsin and it had problems with the hispanic community. Along with the workforce, they brought gang (or gang wannabe) activity to an otherwise white bread and cheese…