Hey I created some pictures to make some points about your current UV's Okay I did get lazy here and I did not point out everything so lots of things could be doubled up here but oh well sorry :( 1) All these 4 can be put into one very little reason to have 4 of these when you can have 1 2) Could be cut in half vertically…
Thanks a lot! I loved the article. A specific part of it called my attention, when he talked about weighted normals. It is an awesome way to make those smooth edges without worring about making a high res model to bake the normals from. I applied it to a part of the model,: The left on is using normals baked from a higher…
Hi guys, I'm programming an exporter and have run into a problem with getting the normals. For a box that's an editable mesh I have no problem getting the 8 vertices and the 12 faces (2 triangles for each side), I can't get the 12 * 3 = 36 normals though. Does anyone know how to do this? There is also something bugging me,…
The central hall for SeeD HQ! Reference images of this environment is near impossible to find! Since the game had a static camera, I was left to imagine what areas might look like. Also added some details not present in the original game, just to help make the walls pop a little more. The environment is still in very early…
This might be a dumb question. Seems like something that'll have a really obvious answer, but it's kinda doing my head in. I've got an object with a random rotation value. I'd like to rotate it to a specific angle. Is there a tool or convenient trick to for instance snap it's rotation to a couple of vertices or an edge or…
Im currently working on a jet plane, and it has a lot of smooth flowing aerodynamic shapes. Im having a lot of trouble making these shapes, because I cant "add more geom" because then it would be impossible for me to smooth out the surface.. (too many vertices) heres an example of the sort of stuff that im dealing with: as…
Can anyone explain me what's happening with this model? I had one solid model and to break it on parts I converted it into Patch. But the thing is, when I convert it back to Poly it like... I don't even know how to call it. Generates vertices??? I've never encountered this before, this is the first time something like this…
I'm trying to model a still flag on a vertical pole similar to picture below, but I'm having trouble with both modeling and uv mapping. The modeling is problematic because the flag doesn't just fall and wrinkle, but kind of twists onto itself and around the pole. The mapping is difficult because of stretching and the…
Hi folks, simple question but its driving me crazy. Looked all over the interweb. How do you snap a vertex along one axis to another vertex? For example, I would extrude a series of oddly shaped faces, but I want them to align in the Y axis. In Maya, you can turn on vertex snapping and use the move tool to middle mouse…
I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''. The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display…