Hi guys, I'm programming an exporter and have run into a problem with getting the normals. For a box that's an editable mesh I have no problem getting the 8 vertices and the 12 faces (2 triangles for each side), I can't get the 12 * 3 = 36 normals though. Does anyone know how to do this?
There is also something bugging me, my exporter won't work with editable polys because the faces don't come back as triangles.
Thanks a lot.
PS - I'm using 3ds max 2015 and maxscript.
Replies
To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example.
And it returns this list