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Blender-UV Display in uv/image editor issue

polycounter lvl 10
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melviso polycounter lvl 10
I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''.  The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display other parts of the uvs of a mesh if I select a particular edge/ vertex in my 3d view and adjust accordingly in the uv image editor without moving other vertex/edges?

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