I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''. The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display other parts of the uvs of a mesh if I select a particular edge/ vertex in my 3d view and adjust accordingly in the uv image editor without moving other vertex/edges?
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This seems to provide some solution. Not the best but manageable:
https://blender.stackexchange.com/questions/7008/why-do-seam-edges-move-together/7015#7015
If you hide the other faces , you can edit individual vertex/edge while in edit sync mode.