Hey! I've been working on this scene for the past week and I'd gladly hear any advice you might have for me. It has definitely been a good learning experience, but now I really want to get it to be as good and photorealistic as possible. I've been playing with lighting and post-processing a lot, based on some feedback I…
So I just finished up creating a new (13+ hour) tutorial for my YouTube Channel covering the creation of a cruise cabin scene. I figure I'd ask you guys for some feedback on the scene as a whole and what I can improve upon so my next tutorial can be even better. http://imgur.com/XfLCQB2 Here is a link to the tutorial promo…
Hi. I was wondering which method you guys prefer to create a landscapes. Since, for now, my scene doesn't require any interaction with characters, and is meant to be only a establishing shot, I was considering going with a high polycount scene. Should I do it all inside Maya (which is where the rest of my scene is) with…
Just wondering if anyone could help me shed light on a problem, my Unity scene file is having wicked problems with polygon visibility sorting and I'm uncertain how to fix it. I've triple checked my maya scene for inverted faces, and everything seems fine. All of the polygons in the scene are popping in and out like this. I…
Hi polycounters, does anyone know of any tips to increase rendering speed for 3ds max using just a default sky light and 20 shadow rays. It seems to take for ever to render even the most basic of scenes. I have no other lights set up in the scene and Im using noting but difuse bitmaps for textures. Other than lowering the…
Greetings Polycounters, Just wanted to put a small scene together, to improve my understanding of Marmoset 2. One of my first small scenes. Put together a small scene with a Mental Ray render; an idea of mine that could very well portray the setup to an avid gamer's world of where they work and play. Slowly assembling this…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
Hey everyone, I tried to look up the issue I am having but the closest I get is field of view or aspect ratio solutions but none help solve my problem. I hope that the problem is not deeper than that but I feel like it might be. Basically I have a scene block out set up in 3ds max with a camera to "Ideally" match what the…
Hi everyone, I'm a a student studying environment art going into my last year of college.I'm very serious about making each portfolio piece better than the last and pushing my knowledge to to the limit of what I can do each time. I'm looking for a like minded student or young person just trying to make it into the…
- Composition Improvements - second camera render + Video set up - Light rework + Ambient light ____________________________________________________________________________ - Ground Rocky Texture + mesh -Small props added to the scene -Invocation Area…