Just wondering if anyone could help me shed light on a problem, my Unity scene file is having wicked problems with polygon visibility sorting and I'm uncertain how to fix it.
I've triple checked my maya scene for inverted faces, and everything seems fine. All of the polygons in the scene are popping in and out like this.
I had the same problem in Maya till I toggled polygon transparency sorting, but I don't know what to do with it in Unity??
Thank you for any suggestions.
Replies