Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated. For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh. Before, I made another character and my workflow was like:…
It depends if you're an imaginative person. Myself, I have a lot of trouble coming up with anything even approachign a good character design so this listing could come in quite handy. Its not so much whether these things will alter the gameplay or even the look of the character, but getting a fully filled out idea of what…
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Concept Artist to create original concept art for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to games.uti@yahoo.com Payment for…
Hello. I'm looking to hire someone to do some character design works, mostly at a rough level of detail. This would be for a variety of characters, mostly coming from tabletop. Depending on how things go, a full detail piece may be involved, but that would be discussed separately. Rate to be discussed with respondents
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
This is my first post here on Polycount and I want to start a thread displaying some of my latest models. First off is a model of Luke Cage, the Marvel superhero. Base mesh created in Maya, detailed in Zbrush, then retopo'd him in Topogun, UVs in Headus, maps made in Xnormal with a little help from Crazybump. Photoshop was…
hey guys, i decided to start a thread for a character sculpt i'm doing. i chose Quinn from League of Legends, since i think her concept art is way cooler than the ingame model. plus she's awesome. i just finished blocking in the main armour bits. this is my first character sculpt and my first full blown zbrush project. i'm…
Nicolas Collings posted his characters from Assassin's Creed Brotherhood on ZBrushCentral. Pics and thread after the jump! A Ubisoft-flavored artist, Nicolas is showing off his efforts in the latest chapter of this stabbing simulator. There's some nice work to ponder for sure, but there's a little bare wang in the full…
A character challenge in the spirit on the monthly Noob challenge? (http://www.polycount.com/forum/showthread.php?t=128591) I am aware of the fact that a similar thing was attempted a while ago (cf. http://www.polycount.com/forum/showthread.php?t=79663&highlight=character+noob+chalenge) But wouldn't it be great to have a…
So I've got a character diving into the water, jumping back out then falling back in. He emits a splash in the AnimSequence for each of these. The problem is, with all the tumbling and such the particle emitter is rotating around so the splash isn't splashing up like it's supposed to, its splashing based on whatever…