your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
Fo clothes I find it faster to make my own version in marvelous/zbrush, rather then edit really badly done asset packs, but some times you just don't get listened too and don't want to make waves. To be fair, some of the packs are passable, but on the whole not
!!!WALL OF TEXT ALERT!!! A bit of rambling here, just felt i had to get this out there. As many of you may have noticed (or not…) I’ve had somewhat of a growth spurt artistically, skilfully… motivationally over the last few months. I’d like to talk about it with you guys. I’d like to tell you what’s been going on inside my…
Started working on a brick tonight, only managed to get the base done so far. Still need to work on the grout and getting the albedo done. First time finishing a full material in substance (only did small tests and played around with nodes before) so I am still learning the specifics of the program. This tutorial was…
Ah yeah, the lines are blurred with UE3. Programmers can write a shader (like HLSL) that generates the inputs for the nodes in our material editor, but we can also switch the material editor to use "Custom Lighting" Which means you can generate the whole lighting model in our material editor (some stuff is still done in…
I would give the bracer it's own bone, parented to the furthest wrist twist bone and animate the bone based on the wrist twist. I honestly can't remember how to do this it's been years since I've done any serious rigging, goodluck, maybe Mark Dygert or one of the other rigging genius' around will grace you with their…
I've been lurking around polycount for a some time now and while I am still a student I figure it'd be a good idea to post some of my work to get feedback and critiques to up my game before graduation. One of my current WIP's is a game environment based on Disney's TRON franchise. So here we go: Flynn's Arcade: The current…
Hi guys, Hopefully someone can point me in the right direction, I'm still fairly new to 3D and very new with 3D for games. I have modelled, rigged and animated a character and am trying to export it as an FBX for import into Unity. When opening the FBX file after export it looks as though none of the animation has exported…
Its messy looking for everyone not only for non programmers : P those brackets, Professional Experience(){ text text2 } First off thats not a nice way of writing this, and that function/script would contain something and not initiate brackets that does not make sense, at least in the languages ive seen - if you do it this…
I'm not trying to make a Maya vs Max vs Blender thread for the millionth time, I swear. I'm working on a UDK based project and was wondering if you have suggestions/ experience on which program you find plays well with UDK the most. This is my first time doing character animation for games and decided to try out the CAT…