Hey all! My name is Emiel Boven and I consider myself a beginning 3d artist. Over the last two years I have learned the things I know now about 3d and I see the Polycount community as one of the biggest contributors to that education. I've been lurking around on this website for almost two years now, so I decided to make a…
This thread is for your final submission/entry to the UT Master Challenge: Concept Art contest at Polycount. This thread is not for discussion on the entries and any replies like that will be removed. Important: When posting your final entry, please include a link to your WIP thread. The deadline for entries is August 4th,…
Gidday Polycount! My name is Cam, I am a concept artist working from New Zealand. Currently working on Path of Exile, check that swag out. https://www.pathofexile.com/ Inb4 self promotion links. :P Anywayyssss.... I have recently become interested in the Dota 2 workshop. I had originally planned to do a few single 3d items…
Hey PolyCounters 11,000 Triangles 2048 Diffuse, Spec, Normal Rendered in Marmoset I was wondering if 11K tris is too much? I ended up beveling the majority of edges and used 24 sided cylinders (at the highest) for switches/barrel. I did not make a high poly for this model and wasn't planning on using normal maps so I…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
Tired of showing off your models with plain old 2D images like some sort of caveman? Well we have teamed up with the guys at Sketchfab to put an end to that. Now when creating a post on Polycount, you will find a new button that will allow you to embed Sketchfab's viewer and display your work in full 3D. Of course, this…
The sun. A flaming ball of fire that our planet circles and so do many other planets. But fast forward into the future near the final stages of the suns life and you will see a RED GIANT, that will engulf the inner planets... And Earth. We pleaded to the gods to save us... But they would not... Until one day, a mortal…
Hi everybody, not my first time at polycount - have been around for like 4 years. However I haven't done any gameart for ages and so registered again with a new nick. Currently I'm working on a small university project, an UDK adventure, inspired by Hitchcock's "Rope" movie. The whole level will actually only consist of…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Allo, new to Polycount here. Looking for a place to get critiques and feedback on my daily studies, and I hear that Polycount is the only game in town. Here is 2/2 of today's Zbrush studies: I'm sure that your keen, eagle eyes, immediately picked out that enormously ugly shoulder geometry right there? Yeah me too. See I…