Hi all, I wanted to introduce you to PlayCanvas. Our cloud-based 3D game development platform. PlayCanvas is a collaborative game development tool which means you can work in real-time, remotely with anyone in the world. Perfect for online communities like PolyCount! Our intro video explains it better than I can. [ame="…
Finally finished! Check it out here: https://www.artstation.com/artwork/nQPDR9 Hello Polycount! I spend so much time lurking here it's about time I actually do some work! I sketched up a character a few weeks ago and actually really liked her so I want to now take this character and turn her into a 3D model. I'm still new…
I'm currently working on a "how-to program 3D games" book. The first section of the revision can currently be found out http://www.Javin-Inc.com/TV65/Tutorial.rar Feel free to review the book (first section, anyway.) The second section of the book is due to be completed, but I need an artist to create models. I could grab…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…
The good folks at Mixamo have been hard at work to provide you with a new outlet for your undead fetishes. They have provided me with a chunk of text to tempt you with, but let me cut to the chase and say; zombies and cash prizes. A no-brainer for sure. You have two months from today to get something done. So even if you…
Hello PolyCounters! I've been working on a project with my long time programming friend and some new faces that have tagged along in the past two weeks of development. Now that we've gotten more into the game and understand what we want versus what we need for it, we've all decided to look for some new people to join on…
HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
Good afternoon, Polycount folk! We're looking for an assistant 3D artist for our project, 'Outreach'. 'Outreach' is a Zero Gravity adventure game in an authentic cold-war conspiracy setting, told from the Soviet perspective. The artwork in the game is heavily inspired by real life space stations, specifically MIR. Our…
Description The Zynga design team is responsible for delivering the highest quality platform solutions, and is at the cutting edge of social interaction. To help us stay there we need you! We are currently looking for an experienced Modeler with talent and flair, an eye for detail, and a passion for the digital space. Join…