@muchogrande oh sorry, I didn't watch it to the end. I see it now. I think we can consider that from-the-neck-up ragdoll blending as an appendage as well -- that is, in relation to the thorax, the neck and limbs etc. are appendages. So a similar mechanism can be used. Turns out that on Blender the cloth settings to get…
Apologies if this has already been asked before but I'm wondering how SP (2.3) baking differs from using a cage in any other application (I used Max 2015). I mostly mean the "Average Normals" box. I did some test bakes with it off, like Tim Bergholz says, but I ended up with seams like in an explicit mesh normals workflow.…
Hi, I 've just started using Quixel suite 2.0.4 and bumped into few problems with Photoshop cs 5.1. 1) The Quixel floating windows are hiding behind Photoshop and sometimes flickering I tried solving it by googling the problem and also following steps mentioned in Quixel wiki / manual page 2) When I have active ndo or ddo…
Just couple pics & concepts I like from the upcoming game I am VEERY MUCH hyped for - it already has more than $7M of budget and 115 000+ registered supporters, not bad for PvP MMO kickstarted last March. As seasons go by, it's worlds are slowly devoured by thing called The Hunger - the end of winter marks the end of the…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
As it stands now with Quixel 1.8, its very difficult to sync whats being shown in the the 3do previewer vs marmoset, Maya or even a game engine. These are the biggest blockers so far that are keeping us from that goal: 1) We need access to the HDR maps quixel is using. Can we hook up our own HDR maps ( they seem to be…
3D environment artist needed for stylized environment We're building a single 3D environment for an upcoming game and we need a good 3D environment artist to help us build it. Here's a blog post we wrote talking about the look of the environment. Please only message if you have something that shows you can do this type of…
This is my second serious project using UDK. It's called "DataHive". I'd appreciate constructive feedback as I'm constantly looking for ways to improve this project. I value critiques because I'm struggling to make this a better and more visually appealing game for folks. UDK Optimization tricks, techniques, suggestions on…
Hello folks, I need some advice. I've been a 3ds max user for about 8 years now, all that time i've been using educational licenses (though I paid about £2000 when i got my first one, that was back in the days before the free student licenses), and i've recently decided to switch to a commercial version of Maya. With…
miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…