[3ds Max Script] miauu's Scalpel

polycounter lvl 9
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miauu polycounter lvl 9

miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines.

When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces.

With miauu's Scalpel you can:

  • Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).
  • Snap the cut point to the center(midpoint) of the nearest edge(Auto and Manual mode provided).
  • Snap the cut point along edge's length to set a precise cut location(in percentages of edge's length). The smallest percentage that can be set is 0.5%.
  • Snap the cut point along edge's length to set a precise cut location(using the system units). The smallest value that can be set is 0.01 units.
  • Cut perpendicular from vertex to edge or from one edge to another.
  • Use the default QuickSlice with snapping to predefined angles.
  • Use a small heads up display of data related to the current cut point as a position along the edge as a percentage, the two distance values indicating the distance to either point in the cut edge, and the total length of the edge.
  • See the options for the tool in the Prompt line.
  • Change the values of the Snap Step and the Snap Angle while you cut.

Known Issues:

  • The mouse cursor must be over the object you cut when you click with the mouse buttons. Otherwise the clicks will not be detected.
  • While you are performing a cut the Snap Step can be changed only using the spinner's arrows.

Works with Editable Poly objects and Edit Poly modifier.








This is a commersial script. You can find more information here.






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