I would advice contacting artists that currently work at the companies where you have been rejected starting with the companies where you received interviews and art tests. They would be able to provide the most relevant feedback specific to the studio's needs. There are several reasons why the hiring process falls…
(Block-out with character scale) Hi everyone, I am Aukje! I'm a 4th your Game Art Student. I have finally decided to make what I am most passionate about! Which is Stylized/hand-painted 3D, Fantasy theme, Lush vegetation and Color! The Diorama that I am currently working on, is supposed to be a small snapshot of a Chinese…
Saiya-Slash team is looking for a highly skilled level designer/environment artist who will be able to make one level for our fan-made Dragon Ball Project. The level designer/environment artist will create one level based on a document we will be providing them which explains the details of what will be happening within…
Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser We are back for another live web event, Join us Wednesday September 8th, 2010 @ 8:30 CST as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser Improve your work and understanding of joint movement in the Human Body. A must see if…
I am an indie developer using the Unreal Development Kit to make a commercial version of my mod Prometheus, which won 4th place in the Make Something Unreal Contest grand finals. Right now I'm the only team member (I do the programming and design) and I'm hiring contractors for the art and animation. I'm looking for a…
I've finally gotten my head around using DDO Painter and I'm loving it. The results are fantastic. I want to use it forever. Just one thing... I'm having issues with creating a new Smart Material and it getting created anywhere BUT where I want it to be. For example today, I had a stack of 3 materials grouped each in a…
Heya, my company is working on a few DS games at the moment and I have that one bug when it comes to converting stuff to a 256 colour index palette. for our sprites we use a transparent colour in the first index, which is always set manually but picking it from the background. In many cases when I converted the image to…
Hey Guys! this is my first post here and I would love to hear some critique of all of you. I am currently a junior allrounder 3D artist and I dream of becoming a character artist. I created this one in my free time and I thought it would be helpfull to gather some opinions and tips on the overall design before I start with…
Hey polycounters, I've been posting here and there for a while now and thought it would be time to have a proper workflow and critics thread myself. I will also use this thread for posting my further workflow. I'm a game arts student in Berlin, currently in my 5th semester (of seven). I have just started a new group…
Ok guys I've been looking through this site for a while now and I have finally decided to bite the bullet and post some of my work here. Some of the stuff produced on this site completely blows my mind so I think it is probably the ideal place to learn more about my models. I am currently studying games art at university.…