i have an issue where in 3ds max when setting the project folder through max it wont expand to see the other folders in one particular work folder, i an not sure if i have ever seen this before, any ideas why is this? see the attached, work 3 folder is packed with other folder but 3ds max wont expand them like it used to
I'm pretty new to scripting in modo and new to python (maxscript user) but I've been using more modo in my workflow lately so I decided to make this script and hopefully some more to come. Its a script to quickly apply smoothing groups to selected polys and is greatly needed in modo for game artists Usage: @setSG.py - no…
I am researching the feasibility of using about 20 cameras in Cryengine stitched together, and rendering out of each camera's sequence separately, then stitching them together in after effects. Now making that happen isn't really the hard part. The hard part is getting the cameras to be aligned as close to seamless as…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…
Hi guys Here is a link to my latest set on the workshop. http://steamcommunity.com/workshop/filedetails/?id=307432326 Go and give it a rate if you like what you see. I also wanted to ask how you guys do the turntable renders that can be found in a lot of the descriptions. It's a really nice way to show off the model. I…
Is there a tutorial out there where someone from the film industry walks you through render settings for mental ray in a shipped famous/semi famous animation? Specifically I find reducing flicker in the antialiasing makes the per frame render time go up to 5 min a frame. Just want to know if I'm doing this right as there…
Hey all, I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
I don't see in the customize UI any settings relevant to the driver display settings. Or are they just automatically saved when I save the custum Ui settings? Btw it is not related to the UI really, but how the direct 3d drivers work... cheers