The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss.
The top image is in CryEngine 3.4.5 Free SDK and the bottom is the asset in Maya with the same exact Tif. Is there something changing within the engine itself? Looking at the mesh with just the normal applied, it doesn't look like it suffers from compression as bad, or at least nothing is offset. Are there any specific settings I'm missing for exporting? This is a portfolio piece, so performance isn't too much of an issue, although I'd still like to keep my textures somewhere in the 'next gen' range.
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Also make sure your Config Spec is set to Very High.
If all else fails you can go through various console commands (r_texture...) and change them to fit your needs. Some information about it can be found here.
While trying out those suggestions, I noticed that it only looks the worse in the darks. I know CryEngine has a weird thing with dark textures, but I'm not sure how to resolve it. I've lightened up the area a little and it seems to help.